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Battery Cube

I took some time to go 'back to basics' and run a hard surface asset through Substance Painter. Model, baked material, Lighting in UE4, and signage was done by me.
Modeled and textured off of the Space Cube concept by Danny Gardnr for Titanfall 2.
Original Concept here: https://www.artstation.com/artwork/z6DPL

Rendered in Substance Painter

Rendered in Substance Painter

Rendered in UE4

Rendered in UE4