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Shadow of the Colossus: Remake -- Driftwood

Driftwood pieces that were baked down from a high poly sculpt for Shadow of the Colossus: Remake. Materials were procedurally generated in Substance Designer, and have an awesome feature where the moss will only grow on the top faces (+Y axis) of the model.

Driftwood 1
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 1
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 1
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 1
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2 
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2 
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2 
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

Driftwood 2
- Tumbled around
- BP renderer in Maya
- Multi-layered material with moss always growing on the +Y world axis

4 driftwood pieces pieces that have been tumbled to show the different ways it can be used, and that Moss will always be on the top side of the model 
- In Engine

4 driftwood pieces pieces that have been tumbled to show the different ways it can be used, and that Moss will always be on the top side of the model
- In Engine