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Ancient Ruins

This is a personal project based off an awesome concept found here on Artstation.
It is a project to challenge myself in creating a scene from Level Blockout (Greybox) to finished assets.
Vegetation was created by using a mixture of SpeedTree and UE 5.8 PCG Vegetation tools.
Modular Assets were created in Blender and Zbrush.
Materials were created in Substance Designer.